What will cradles look like 10 years from now? The challenge consists in providing an initial answer to this question, proposing innovative ideas in a very short amount of time.
Rapid prototyping;
design thinking;
double diamond.
Blender;
Adobe Premiere Pro;
Figma;
Arduino.
Designing (in just four hours) an hi-tech cradle, according to the principles of co-design, co-development and open innovation.
What will cradles look like 10 years from now? This challenge was proposed by iProduce (the promoter of the
hackathon), which is a European Open Innovation project involving around twenty partners from nine different
countries, including Italy.
The goal of iProduce is to develop a platform that brings together supply and demand, i.e. one that allows
invention, realization and request of innovative products and services, tailored on companies needs.
We started the challenge by looking at available scientific information on the topic. We found that
neurodevelopmental research suggests some principles which should be taken into account in the design of a
cradle. They include:
Proximity to parents;
correct alternation of light and darkness;
adjustable cradle swinging rhythm;
regulated temperature;
presence of gentle background sounds;
reassuring lights;
presence of interactive games (cause-effect).
We decided to embed in our project most of these aspects because they contribute to the overall wellbeing of the
infant.
Our design proposal is based on scientifically backed guidelines about infants' wellbeing. We presented our
solution through a 3D model of the cradle, a prototype of its digital interface and an Arduino based mechanism.
The wooden enclosure of the cradle is designed to be removable in order to allow the parent to handle the child
more easily inside it. The cradle can be separated from the support structure to facilitate transportation and
proximity to the parent.
The parents, through a specifically designed application connected to the cradle and the display on the
structure itself, can always be able to monitor the quality of their child's sleep.
They can select the sway rhythm, sounds, and timer for movement period.
A special blanket can be attached to the mattress in order to prevent the child from being in a prone position.
Another important feature is the possibility to receive a notification on the phone whenever a sudden reaction
of the child is detected (crying, tugging, etc). An immediate shutdown button is presented both in the
application and on the display.
The kit also includes some games, designed and selected specifically for the well-being of the child. They can
be attached to a modular holder on the fence. We also imagined, in a future alternative of our prototype, that
the cradle can be implemented with a system that favors the alternation between light and dark, in such a way as
to guarantee the normal development of the child's circadian cycle.
In this project, I designed the 3D model of the cradle using Blender. Initially, this model was intended as
a prototype for reflection, because it helped the team to objectively discuss (during the design process) on
the envisioned solution. Eventually, it was also useful for describing our ideas to external people
(especially judges).
In addition, I adopted Adobe Premiere Pro for editing and exporting the final videos of the prototype, which
were particularly appreciated by the judges during the final presentation.